Drips from all Topics

[117] Wx Extris Part 4 - Testing [05.13.2016] by Josh Adams

Writing some tests and implementing board boundary collision.

[119] Wx Extris Part 6 - Concurrent Rendering [05.13.2016] by Josh Adams

Introducing multiple processes into the game, and running the render loop separately from the game logic.

[090] Websockets Terminal [05.13.2016] by Josh Adams

Taking advantage of Phoenix's native websockets support to build an in-browser bash terminal proxy.

[121] Wx Extris, Part 8 [05.13.2016] by Josh Adams

Test-driven implementation of clearing full lines off of the board.

[115] Wx Extris Continued [05.13.2016] by Josh Adams

Making pieces fall and drawing the game board.