Swift has 3 built-in floating-point types,
Float80. In terms of the values these types can represent, they are your standard IEEE 754 values, i.e. just like
double in C-based languages.
var aFloat:Float32 = 0.123456789 //0.1234568
Float32s will hold around 7 significant figures, which is good enough for games and many non-scientific applications.
var aDouble:Float64 = 0.12345678012345678 //0.1234567801234568
Float64s hold around twice that many significant figures, which is why they are nicknamed
Keep in mind that these are binary types, not decimal types, so some human-readable values, like
0.1 cannot be represented exactly. For instance, If I subtract
0.1, I should get
1e-8. But if I use a
Float32, I get
-7.45e-9. If this is problematic, you’ll need to use a wider type.
Integer Bitwise Literals
Sometimes, you may need to work with integers with particular bit patterns. In addition to initializing integers with regular radix-10 numbers, you can input hex or binary
var anInteger:Int = 0b00101010
And in the variable side bar you’ll see
42. That means the bits are Most-Significant Bit first when written this way, although all of Apple’s current devices are little endian.
Similarly, hex values are written as
var aHexValue:Int = 0xA2f4
Notice that capitalization was not important for hex values, and any more significant bits are assumed to be